| Conditions | 1 |
| Paths | 4 |
| Total Lines | 144 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | /** |
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| 19 | function exotic(state, format, visibility, upgrade, data, util) { |
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| 20 | let ct = this; |
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| 21 | ct.state = state; |
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| 22 | ct.data = data; |
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| 23 | ct.util = util; |
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| 24 | ct.format = format; |
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| 25 | ct.infuse = {}; |
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| 26 | |||
| 27 | /* Exotic production is a function of the different resources of each |
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| 28 | element. Additionally, multi-element molecules count double, once for |
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| 29 | each participating element. */ |
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| 30 | ct.exoticProduction = function() { |
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| 31 | let production = {}; |
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| 32 | let exotic = data.elements[state.currentElement].exotic; |
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| 33 | production[exotic] = 0; |
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| 34 | for (let resource of data.elements[state.currentElement].includes) { |
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| 35 | if (!state.player.resources[resource].unlocked) { |
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| 36 | continue; |
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| 37 | } |
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| 38 | if (data.resources[resource].type.indexOf('molecule') !== -1) { |
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| 39 | let multiplier = 0; |
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| 40 | for (let key in data.resources[resource].elements) { |
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| 41 | let number = data.resources[resource].elements[key]; |
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| 42 | multiplier += number; |
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| 43 | } |
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| 44 | for (let element in data.resources[resource].elements) { |
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| 45 | let newExotic = data.elements[element].exotic; |
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| 46 | production[newExotic] = production[newExotic] || 0; |
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| 47 | production[newExotic] += prestigeFormula(state.player.resources[resource].number)*multiplier; |
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| 48 | } |
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| 49 | }else{ |
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| 50 | production[exotic] += prestigeFormula(state.player.resources[resource].number); |
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| 51 | } |
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| 52 | } |
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| 53 | for (let key in production) { |
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| 54 | // we adjust the production to start at 1e6 resources |
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| 55 | // if (production[key] >= 13) { |
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| 56 | // production[key] -= 13; |
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| 57 | // } else { |
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| 58 | // production[key] = 0; |
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| 59 | // } |
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| 60 | // we adjust the infusion |
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| 61 | production[key] = Math.floor(production[key]*ct.totalInfuseBoost()); |
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| 62 | } |
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| 63 | |||
| 64 | return production; |
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| 65 | }; |
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| 66 | |||
| 67 | function prestigeFormula(resource){ |
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| 68 | let stepFactor = Math.max(Math.pow(10, Math.floor(Math.log10(resource))), 1); |
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| 69 | let step = stepFactor/data.constants.EXOTIC_STEP_QUOTIENT; |
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| 70 | let sigmoidQuotient = 1+Math.pow(Math.E, -(resource/stepFactor-data.constants.EXOTIC_SIGMOID_MAGIC)); |
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| 71 | let sigmoid = 1/sigmoidQuotient+0.1; |
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| 72 | return Math.floor(step * sigmoid); |
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| 73 | } |
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| 74 | |||
| 75 | ct.exoticPrestige = function() { |
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| 76 | let resources = state.player.resources; |
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| 77 | let production = ct.exoticProduction(); |
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| 78 | |||
| 79 | for (let key in production) { |
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| 80 | resources[key].number += production[key]; |
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| 81 | resources[key].unlocked = true; |
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| 82 | } |
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| 83 | |||
| 84 | for(let resource in ct.infuse){ |
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| 85 | state.player.resources[resource].number -= ct.infuse[resource]; |
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| 86 | } |
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| 87 | |||
| 88 | upgrade.resetElement(state.player, state.currentElement); |
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| 89 | }; |
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| 90 | |||
| 91 | ct.buyExoticUpgrade = function(name, element) { |
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| 92 | let upgrades = state.player.elements[element].exotic_upgrades; |
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| 93 | let price = data.exotic_upgrades[name].price; |
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| 94 | let currency = data.elements[element].exotic; |
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| 95 | upgrade.buyUpgrade(state.player, |
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| 96 | upgrades, |
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| 97 | name, |
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| 98 | price, |
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| 99 | currency); |
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| 100 | }; |
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| 101 | |||
| 102 | ct.setPercentage = function(resource, percentage) { |
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| 103 | ct.infuse[resource] = Math.floor(state.player.resources[resource].number*(percentage/100)); |
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| 104 | }; |
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| 105 | |||
| 106 | ct.fixNumber = function(resource) { |
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| 107 | ct.infuse[resource] = Math.max(0, Math.min(state.player.resources[resource].number, ct.infuse[resource])); |
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| 108 | }; |
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| 109 | |||
| 110 | /* This function checks that values inserted in the text boxes are |
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| 111 | valid numbers */ |
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| 112 | ct.isValidInfusion = function() { |
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| 113 | let valid = true; |
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| 114 | for(let resource in ct.infuse){ |
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| 115 | valid = valid && Number.isFinite(ct.infuse[resource]); |
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| 116 | } |
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| 117 | return valid; |
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| 118 | }; |
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| 119 | |||
| 120 | ct.infuseBoost = function(resource) { |
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| 121 | let number = Math.min(ct.infuse[resource], state.player.resources[resource].number); |
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| 122 | if(number === 0){ |
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| 123 | return 1; |
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| 124 | } |
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| 125 | // log adds diminishing returns to the infusion |
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| 126 | return 1 + Math.log(number)/Math.log(1.25)*ct.data.constants.INFUSE_POWER; |
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| 127 | }; |
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| 128 | |||
| 129 | /* The infusion boosts are multiplicative with respect to each other */ |
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| 130 | ct.totalInfuseBoost = function() { |
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| 131 | let total = 1; |
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| 132 | for(let resource in ct.infuse){ |
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| 133 | total *= ct.infuseBoost(resource); |
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| 134 | } |
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| 135 | return total; |
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| 136 | }; |
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| 137 | |||
| 138 | ct.visibleExoticUpgrades = function(currentElement) { |
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| 139 | return visibility.visible(data.exotic_upgrades, isExoticUpgradeVisible, currentElement); |
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| 140 | }; |
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| 141 | |||
| 142 | function isExoticUpgradeVisible(name, currentElement) { |
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| 143 | return visibility.isUpgradeVisible(name, currentElement, data.exotic_upgrades[name]); |
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| 144 | } |
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| 145 | |||
| 146 | ct.visibleSubatomic = function() { |
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| 147 | return visibility.visible(data.resources, isSubatomicVisible, ''); |
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| 148 | }; |
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| 149 | |||
| 150 | function isSubatomicVisible(name) { |
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| 151 | if (!state.player.resources[name].unlocked) { |
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| 152 | return false; |
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| 153 | } |
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| 154 | |||
| 155 | if(data.resources[name].type && |
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| 156 | data.resources[name].type.indexOf('subatomic') !== -1){ |
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| 157 | return true; |
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| 158 | } |
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| 159 | |||
| 160 | return false; |
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| 161 | } |
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| 162 | } |
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| 163 |